Documentation
¶
Index ¶
Constants ¶
View Source
const ( GameTitle = "Oprelo" GameDescription = "Press <Enter> to start" GameStartKey = ebiten.KeyEnter PauseTitle = "Pause" PauseDescription = "Press <P> to resume" PauseResumeKey = ebiten.KeyP )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Background ¶
type Background struct {
// contains filtered or unexported fields
}
func NewBackground ¶
func NewBackground() *Background
func (*Background) Draw ¶
func (b *Background) Draw(screen *ebiten.Image)
func (*Background) Initialize ¶
func (b *Background) Initialize()
func (*Background) Update ¶
func (b *Background) Update()
type GameOver ¶
type GameOver struct {
// contains filtered or unexported fields
}
func NewGameOver ¶
func NewGameOver() *GameOver
func (*GameOver) Activate ¶
func (g *GameOver) Activate(stats core.Statistics)
func (*GameOver) Initialize ¶
func (g *GameOver) Initialize()
Click to show internal directories.
Click to hide internal directories.